Martin Seidl
Martin Seidl
Concept/Storyboard artist at Stiller Studios
Stockholm, Sweden

Summary

Hi!

I’m a person that likes to work and cooperate with colleagues to go through problems and
solving them together as a team. What I'm most interested and experienced in when it comes to concept art is doing environment design, character design and mood pieces. What triggers me to work harder is when I see my progress in my work. That makes it easier for me to reach my goals in life and become a better concept - and Storyboard artist.

Artstation page: https://martinseidl.artstation.com/
LinkedIn: www.linkedin.com/in/martin-seidl-327836148/

Follow me at
Instagram: https://www.instagram.com/Mseidlart/

Resume PDF

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Skills

Concept ArtPhotobashingStoryboardingDigital PaintingDrawingIllustration3d Paintover3D Modeling

Software proficiency

Photoshop
Photoshop
Maya
Maya
Quixel Suite
Quixel Suite
Illustrator
Illustrator
Unity
Unity

Productions

  • Hurtbrockers
    • Mobile Game
      Hurtbrokers
    • Year
      2017
    • Role
      Concept artist and UI artist
    • Company
      Futuregames / CM Educations AB / King Digital Entertainment
  • Valhalla racing poster
    • Video Game
      Valhalla Racing
    • Year
      2017
    • Role
      Concept artist and UI artist
    • Company
      Futuregames / Changemaker Educations AB
  • A glass darkly logo 5
    • Video Game
      A Glass Darkly
    • Year
      2017
    • Role
      Concept artist, Storyboard artist and UI artist
    • Company
      Futuregames / Changemaker Educations AB

Experience

  • Concept/Storyboard artist at Stiller Studios
    Stockholm, Sweden
    June 2018 - Present

  • Concept/Storyboard artist intern at Stiller Studios
    Stockholm, Sweden
    January 2017 - April 2018

    I worked on two projects. The first project that I worked on was a live action film where I worked as a storyboard artist. The other project was a live action / animated film where I worked as a concept artist. I learned that, as a storyboard artist you work a lot back and forth with the director so you can more easily draw down his vision on paper. Storyboarding is a big role in film and I really got good experience from it. I also had to learn more about camera positions and how that works so you can correctly visualize it on the storyboard. Human anatomy, perspective and a lot more, where important skills that I had to learn more about. With more of these skills that I got, made me a better storyboard - and concept artist. Thanks to that I could work more efficient for the projects.