Martin Seidl
Martin Seidl
Concept/Storyboard artist at Stiller Studios
Stockholm, Sweden

Summary

Hi!

I’m a person that likes to work and cooperate with colleagues to go through problems and
solving them together as a team. What I'm most interested and experienced in when it comes to concept art is doing environment design, character design, prop design and mood pieces. What triggers me to work harder is, when I see my progress in my work and when I learn new cool art related things. That makes it easier for me to reach my goals and to become a better digital artist.

Artstation page: https://martinseidl.artstation.com/
LinkedIn: www.linkedin.com/in/martin-seidl-327836148/

Follow me at
Instagram: https://www.instagram.com/Mseidlart/

Resume PDF

View

Skills

Concept ArtPhotobashingStoryboardingDigital PaintingDrawingIllustration3d Paintover3D ModelingMatte Painting

Software proficiency

Photoshop
Photoshop
Maya
Maya
Illustrator
Illustrator

Productions

  • Hurtbrockers
    • Mobile Game
      Hurtbrokers
    • Year
      2017
    • Role
      Concept artist and UI artist
    • Company
      Futuregames / CM Educations AB / King Digital Entertainment
  • Valhalla racing poster
    • Video Game
      Valhalla Racing
    • Year
      2017
    • Role
      Concept artist and UI artist
    • Company
      Futuregames / Changemaker Educations AB
  • A glass darkly logo 5
    • Video Game
      A Glass Darkly
    • Year
      2017
    • Role
      Concept artist, Storyboard artist and UI artist
    • Company
      Futuregames / Changemaker Educations AB

Experience

  • Concept/Storyboard artist at Stiller Studios
    Stockholm, Sweden
    June 2018 - Present

  • Concept/Storyboard artist intern at Stiller Studios
    Stockholm, Sweden
    January 2017 - April 2018

    I worked on two projects. The first project that I worked on was a live action film where I worked as a storyboard artist. The other project was a live action / animated film where I worked as a concept artist. I learned that, as a storyboard artist you work a lot back and forth with the director so you can more easily draw down his vision on paper. Storyboarding is a big role in film and I really got good experience from it. I also had to learn more about camera positions and how that works so you can correctly visualize it on the storyboard. Human anatomy, perspective and a lot more, where important skills that I had to learn more about. With more of these skills that I got, made me a better storyboard - and concept artist. Thanks to that I could work more efficient for the projects.